Clockworks, also referred as Clockwork Army, or Agony's Army, are the villainous robotic army, created out of animated armor, gears, and Source by Lord Agony. Their sole purpose is to destroy everything in their path.
History[]
First War[]
The original Clockworks were the creations of Agonius. After his banishment from Antonia for his refusal to halt his experiments to create life using Source, he used his considerable talent to create the original Clockworks out of animated gears and armor, using them as an army to wage war with Antonia for control of the Source Wells. The first war lasted a unknown amount of time. It was very destructive for both sides, but the clockworks slowly gained more and more ground. In a last ditch assault, the Archineers attacked Lord Agony's fortress on Dark Ridge. It is unknown exactly what happened within, but there was a sudden explosion and the first war ended.
Second War[]
After a few years, Jacob, posing as a new Lord Agony, created a new generation of Clockworks. His, however, were inferior to the originals created by Agonius due to a imperfect design that caused them to leak Source. Additionally, Jacob's were less durable and most had a limited life span as they would eventually collapse and run out of Source. Despite this, Jacob managed to wrestle a sizable area from Antonia with sheer numbers. The Clockworks overran area after area and it looked like they might win the second war. Lock, however, was able to hold them in some areas but could not defend the whole kingdom by himself. However, after the battle of Antonia, Agony surrendered and the Clockworks were defeated again.
Members[]
Leaders[]
Generals[]
Lord Agony's generals are boss units in the game, and are colored red. Unlike regular Clockworks they do not fall apart after a day and therefore must be defeated in order to complete the day. They also are not entirely affected by Freeze Snares (it only affects their ability to move but not the ability to attack or damage) unlike regular Clockworks. The reason they are more stable is unknown. They are also not affected by Weaken Touch traps.
Pain[]
Pain is one of Agony's generals, and the first boss fought in the game. Pain is the superpowered version of the Clockwork Soldier. He leads the Clockworks attack in Seacrest Shores, and leads the direct attack on the Knights in Northshore Fort.
Sapper[]
The Sapper is a superpowered, red recolor of the Clockwork Burrower, and the second boss fought in the game. After every day in Deception Pass, the Sapper sets off explosive that destroy the walls, forcing Lock to rebuild them.
Heavy[]
Heavy is a superpowered version of the Clockwork Knight, and the third boss fought in the game. He leads the Clockworks attack in Iceflo Taiga.
Phantom Ringleader[]
The Phantom Ringleader is a superpowered, red recolor of the Clockwork Phantom, and the fourth boss fought in the game.
Beast[]
Beast is the fifth boss fought in the game, and a superpowered version of the Clockwork Brute. He is first seen on the first cutscene in Well Cluster, along with Lord Agony and other Clockwork units. He is eventually fought at Ironfist Quarry.
Mute[]
Mute is the sixth boss fought in the game, and a superpowered version of the Clockwork Magician. He leads a Clockwork Army to push back Kingdom Force in Dark Ridge. Mute is decipted as Agony's best general, likely due to his loyalty, intelligence and power.
Other Members[]
Types of Clockworks[]
These clockworks will come in waves of mixed groups. Later in the game each type is upgraded, first to Silver types and then to Elite (blue) types.
Clockworks[]
Clockwork Soldier[]
Clockwork Soldiers are the common foot soldiers of the Clockwork Army. They are introduced to the player on the tutorial. Soldiers possess simple melee attacks, but are very effective when in groups.
Clockwork Archer[]
Clockwork Archers are the common long distance attackers of the Clockwork Army. Archers can attack targets from a distance, sometimes beyond the range of turrets.
Clockwork Knight[]
Clockwork Knights are the advanced versions of Clockwork Soldiers that wield a sledge hammer. Knights can spin their hammers 360 degrees, dealing a great amount of damage to any nearby walls.
Clockwork Brute[]
Clockwork Brutes are heavily-aromred Clockworks of the Clockwork Army. Brutes charge into walls with a jetpack, they power themselves up, and run directly into a wall.
Clockwork Shielder[]
Clockwork Shielders are heavily-aromred Clockworks that wield a shield. Using their shields, they can attract turret fire, leaving turrets vulnerable to enemy attacks, unless using splash turrets like Burning Splashs or Acid Bombs.
Clockwork Magician[]
Clockwork Magicians are the first magic-using Clockworks of the Clockwork Army who wear wizard hats and robes. Magicians can cast elemental earth magic spells, such as dropping rocks on a target, or creating a circle of fire that deals damage within the circle. Their magic can be nullified via the Anti-Magic Field trap.
Clockwork Healer[]
Clockwork Healers are the second magic-using Clockworks of the Clockwork Army. Healers are able to repair damage done to fellow Clockworks, recoverng +50 of enemy's health. This ability, however, can be rendered useless via the Anti-Magic Field trap.
Clockwork Flyer[]
Clockwork Flyers and the only flying troops of the Clockwork Army. They can hover in the air, making them immune to traps and turrets, except the Flak Cannon. They can also destroy traps on the ground.
Clockwork Burrower[]
Clockwork Burrowers are lighter-armored version of Clockwork Brutes in the Clockwork Army. While weaker than Brutes, Burrowers can burrow under the ground to avoid enemy attacks and move behind walls. This can be combated via the Deep Charge trap.
Clockwork Phantom[]
Clockwork Phantoms are the ghost-like clockworks of the Clockwork Army. They are also one of the least understood types. Phantoms can turn invisible, which makes them nearly impossible to track, unless if a Revealer is used.
Trivia[]
- As revealed into the climax of the game, Lock and Emi are Clockworks.
- However, unlike the other monstrous Clockworks, Lock and Emi have programmed souls, making them truly alive just like normal humans.
Names in other languages[]
Language | Name | Meaning |
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French |
automates |
automaton |
Spanish |
mecasoldados |
mecha soldiers |
German |
Uhrwerker |
Clockwork + suffix "-er" implying personhood
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Clockworks | ||||||||||||||||
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Gallery[]
- Main article: Clockworks/Gallery