- For the Siege day, see Day 3 (Siege).
Day 3 is the third day in Seacrest Shores, as well as the third day in Lock's Quest.
Overview[]
The game introduces Clockwork Archers as enemies, which are capable from attacking from a distance, sometimes beyond the range of turrets, which makes the battles slightly more difficult. Likewise, Lock's objective remains the same, protecting the Source Well from the Clockworks. If enough Scrap Pieces have been collected, there is a likely chance that Lock is able to build the Goo Launcher, a turret that can shoot purple goo to slow down multiple enemies for short period of time.
Just like Day 2, the waves of Clockworks become larger in the last 90 seconds.
Changes in Lock's Quest (2017)[]
Clockwork Knights are introduced on this day, and build and battle timers are reduced to two minutes just like the previous day. Lock also automatically gets to build Goo Launchers on this day.
Strategies and guides[]
Building strategies[]
DS
Consider further reinforcing your defenses. With the Source you've collected, you can include a couple more Basic Turrets. If you feel like you need to monitor your defenses more better and closely, then consider building a small U-shaped fortress with a total of 6 Basic Turrets.
How you can lay this out is by putting two Basic Turrets to the southeast chokepoint with a 1x1 wall inbetween, then cutting off with a corner piece, and building three extra turrets with one 2x1 wall and 1x1 wall inbetween, then cut off another corner with just one Basic Turret, and either a 1x1 or 2x1 wall, so Lock can get out.
If you're able to build the Goo Launcher, then do consider using it. It would be best recommended to replace it with the turret just left of the center, that way if Clockworks come up from the southwest and up from the towers, they'll be hit by two Basic Turrets, slowed down by the Goo Launcher, as well as Clockworks being targeted from up northeast.
2017
Besides the addition of Clockwork Knights, nothing is new, so in total, your seven turrets (4 guarding the Source Well and 3 holding off the ones coming up from the southwest and taking a left) should be enough to hold off the enemies.
Battle strategies[]
DS
One problem with Archers is that sometimes, they can pick off turrets out of range. If this happens, you can either hit them to lure them closer within range, or just destroy them yourselves. You will, however, need to keep this strategy further into the game anytime you fight off Archers.
Gallery[]
To view the gallery for Day 3, click here.