Lock's Quest Wiki

Lock's Quest is an Real Time Strategy/Tower Defense game originally released for the Nintendo DS in North America, Australia and Europe on September 2008, and in Japan on February 2009. The game was published by THQ and developed by 5th Cell.

On May 30, 2017, Lock's Quest was remastered and ported onto the Playstation4, XBOX One and PC worldwide, over eight years before the game's initial release on the DS, and was ported onto iOS/Android devices on September 2019, a decade and a year after the game's initial release on the DS.

Synopsis[]

The story focuses on Lock, a young Archineer protecting his homeland and the entire nation from Lord Agony's robotic Clockwork army.

Plot[]

In an unnamed Kingdom, Archineers use a mystical element known as Source to build the world. The greatest known archineer, Agonius, wants to study Source and use it to create life. However, the King realized the dangers of this, and forces Agonius to halt all of his research and work. Infuriated, he refuses, forcing the King to banish him. Seeking revenge, Agonius is now referred to as Lord Agony, and creates a Clockwork Army using Source, waging war against the Kingdom. Kingdom Force eventually managed to defeat Agony by unknown means, ending the war. After many years of peace after the war, and young boy, known as Lock, who resides on a seaside village, sets out to change the world.

His grandfather, Tobias informs him that seawater has been flooding the crops, and sets Lock on a task to build walls to retain the cost, and takes his sister, Emi with him.

Meanwhile, an unnamed Archineer and a Kingdom Force soldier have set foot on the village, as the Chief Archineer told them that they would find something strange here. Soon, they are attacked by four Clockwork Soldiers.

Lock and Emi are building walls to retain the flood from the seawater, right after they run into the injured Archineer, who then collapses. Lock then sends Emi to get help from the village, and after that, two Clockwork Soldiers are revealed to have followed Archineer, but Lock is able to destroy them. The Archineer thanks him for saving his life, and reveals his name to be Isaiah, a Fourth Rank Archineer from the city of Antonia. Lock and Isaiah fight off more incoming Clockwork waves, while Isaiah also teaches Lock some Archineer skills, such as building turrets. After fighting the waves, it turns out these Clockworks have limited Source supply unlike in the previous war, and their target is the Source Well in the village.

Lock brings Isaiah to the main portion of the village to Tobias, warning him that the village is in danger, and that Emi has gone missing. Tobias says to Lock that he will send a search party to look for Emi, and needs Lock to assist Isaiah in protecting the Source Well. After a few days of battle, these waves attacking the village are being organized by one of Agony's generals, Pain, forcing Lock, Isaiah and Tobias to evacuate everyone out of the village.

Lock, Isaiah and Tobias reach Northshore Fort, in their search for Emi. They find her teddy bear, and run into some Kingdom Force, who request their help after dealing with too many Clockwork raids. Tobias then agrees to find Emi himself, and Lock and Isaiah assist the Kingdom Force and battle the Clockworks and defeat Pain. With their Source supplement secure, Isaiah takes Lock to Antonia.

When they arrive, the city is attacked by Clockworks, so Lock talks to the Veteran to defeat the Clockworks via a Siege minigame. With them destroyed and their Source supplies secure, the Veteran instructs Lock to head to the Archineer Hall where Isaiah went to during the battle.

In the hall, Lock meets the Chief Archineer, known as Kenan. Kenan learns that Lock wants to become an Archineer to serve the Kingdom, like his parents, Jonsef and Marie did, but is unfortunately, unaware of the knowledge of the Archineers and Kingdom Force, so Kenan allows Lock to take a Recruit Test in his office. Once he passes and becomes an official Archineer, Lock travels to the Frozen Mountains and the Eastern Forest, assisting Kingdom Force in protecting their Source Wells from the Clockworks, as well as receiving new abilites, materials and structures along the way, fighting more of Agony's generals. and meeting new faces.

Eventually, Lock becomes suspicious of Kenan's actions, believing that he is working with Agony. When making a false accusation against Kenan, he is forced to return to his village, no longer serving the Archineers and Kingdom Force.

There, Lock finds with his sister, Emi, but they are chased and ambushed by Clockworks. The two later run into a cave with a Seer, who reveals that he let Emi hide with him. Lock then believes that Kenan has become power-abusive over the Archineers and Kingdom Force, and subsequently returns to Antonia to confront him again.

During the confrontation, Kenan reveals a terrible truth to Lock; Emi is revealed to be a Clockwork. With no other choice, Lock agrees to assist Kenan with attending the Southern Swamps with Heathern for Emi's safety.

During this time, it is revealed that Agony's main goal is to capture enough Source Wells to build a powerful monstrosity to break through Antonia. Another terrible secret is revealed; Tobias, Lock and Emi's grandfather, is revealed to be the new Lord Agony, and that Lock himself is Clockwork to. As Lock is thought to have turned on the kingdom's nation, Heathern and her army make an attempt to kill Lock, avenging the deaths of every fallen Archineer and Kingdom Force member. Instead, this lead to many finest soldiers being injured and Heathern being sentenced back to Antonia by Kenan.

Lock approaches another cave to confront a Seer that Kenan knew a while back. He reveals that Tobias was actually Jacob, a heroic Archineer who participated in the Great War and was believed to have died. Lock then travels to Dark Ridge, where Agonius was originally defeated, to assist Kingdom Force once more, against Mute and his army.

Lock also helps escort some members of Kingdom Force back to Antonia via Desecrated Road. Isaiah informs Lock that Kenan is preparing a meeting for all available Archineers and Kingdom Force, to prepare for a possible last stand against the Clockworks.

Lock feels remorseful for losing Emi again, so he sets off to find her, taking her to the beaches to spend some time together. Lock then drops off Emi at Antonia to be looked after Bluebit once more. Lock then attends Kenan's meeting. After Kenan becomes outraged by Lock's offer to abandon Antonia, he beckons him to meet him in his office. The two have a private conversation about the previous war and the history of Jacob. Lock is then ordered to arrive at the gates of Antonia.

Upon arrival, Kingdom Force and Archineers are being severely overpowered by the Clockworks. Lock, Isaiah and Heathern manage to make a final stand against Agony and the Clockworks, and destroying their War Machine in the process.

With Jacob defeated, Emi begs him to surrender, but he ends up stealing her Source, severely damaging her, but Lock stops him from draining all of her Source supply, but is too late. Kenan is then prepared to kill Jacob, but Lock halts him, as Jacob is capable of repairing Emi. Out of rage, Kenan willing fights Lock in order to kill Jacob.

However, Lock succeed, but unwillingly kills Kenan in the process. Jacob repairs Emi, but to no luck, as there is something wrong with her, beyond physical damage. Kingdom Force then take in Jacob, some archineers carry Kenan's body, and Lock is saddened with Emi's state. Heathern and Isaiah comfort him, but end up being offended when Lock states that Emi was the only person he cared about.

Lock and Jacob are then taken before the King. Because of his dire actions, the King decides to ponder the appropriate consequences. Lock pleads to the King to repair Emi, but the King states that because Jacob wasn't willing to give up his soul for Emi, she would simply crumble to dust in time.

Then, Jacob makes an offering to give up his soul to save Emi, at the cost of his life. After six months later, Emi and Lock are happily reunited, and commence a race to the Source Well, with Emi's teddy bear placed on Jacob's grave.

Gameplay[]

The course of Lock's Quest takes over 100 days. With the inclusion of the Siege minigames, it adds up to 115 required days, and 120 days of action in total (since the Siege minigames at Antonia North are completely optional to play). The story mode takes roughly about twenty hours overall to beat.[1]

Main[]

The main gimmick of the gameplay relies heavily on the Touch Screen's controls. Lock travels around the Kingdom, building walls and defenses against enemies. Most of the days are spilt into Build and Battle. Lock usually protects Source Wells as his main objective, but there will also be new objectives sprinkled in, such as protecting NPC characters, rescuing captives from Clockworks, reclaiming Source Wells and several more.

In Build mode, Lock builds walls and defenses and requires Source to build. In Battle mode, Lock will fight off hordes of enemies until the timer runs out. During the battle, Lock can use Special Attacks whilst fighting an enemy, which require completing minigames using the stylus. When completed, the moves can deal extra damage, sap health from them and a few more. When ever Lock fights enemies or repairs damaged walls builds up his Super Meter. Once it turns green, Super Attacks can be used. These attacks can be used to damage all enemies on the battlefield with lightning, sap Source from them and a few more. The meter becomes full once it turns blue.

To build new turrets, traps and helpers, Lock needs to collect Scrap Pieces from enemies during battle. Once enough pieces have been collected for a turret, trap or helper, the player can enter Scrap Mode to build it. The structure being built must match the image on the top screen correctly.

Building and repairing structures costs Source, but Lock can earn back Source by defeating enemies and by completeing Siege minigames outside of battles. It is wise to spend Source in a consecutive way. Once Lock reaches 250 Source, the title, "LOW SOURCE!" will appear on the screen. Once Lock has no Source left, the title, "NO SOURCE!" will appear. When starting a map, Lock will be given a certain amount of Source if the total amount of Source he has is below that amount. For example, Lock will start off with 10,000 Source in some maps if he has below that amount. The maximum amount of Source that can be stored is 99,999 (by technicality, 100,000).

Lock has 10 bars of health, adding to a total of 250 HP, as each yellow bar is worth 25 HP. Each bar will be filled with dark yellow as Lock takes damage. If 7 bars turn dark yellow, the last three bars will flash red, indicating that Lock is getting low in health. If all of them turn dark yellow, Lock's health will be depleted and he will collapse, causing a Game Over. However, Lock's health can be auto-regenerated once he stops taking damage.

On Lock's journey, he will run into bosses to fight. These bosses must be defeated in order to complete the day.

In the settings for each file, the player can change the difficulty to EASY, NORMAL or HARD at any time from the menu screen. Normal is the default difficulty skill. Easy mode multiples enemies and bosses' Normal health and damage stats by 69.99%, whilst Hard mode multiples enemies and bosses Normal health and damage stats by 125%.

Game modes[]

Siege[]

Main article: Siege

There is also a separate minigame aside from the main journey, named Siege. These minigames can be played at Antonia (West, North, East and South). The player controls a tower, used to fire at incowing waves of enemies. Once the day is over, the player can use Source to purchase upgrades, power-ups and allies at the Castle store, but only one of each per day. After every day that is a multiple of five, the player fights a boss. Once the Siege is completed, the player will be awarded Special Attacks once after playing each Siege minigames, and from that point onwards, the player will be awarded extra Source to use in normal battles.

VS[]

Main article: VS

The multiplayer for Lock's Quest can be played locally. The setups required are two Nintendo DS, 3DS or 2DS consoles and both players require copies of the game. Download Play and Nintendo Wi-Fi connection are not supported. Players will fight on battlemaps, sending waves of Clockworks to capture their Source Wells whilst building strong towers to defend against their opponents' teams of Clockworks.

Controls[]

  • DS Stylus - Control Lock, interact with NPCs, move walls, turrets, traps and helpers, change materials, switch categories, rotate walls, attack enemy, intiate minigames, skip text, shoot turret (Siege) click options
  • DS D Pad - Move camera (right hand)
  • DS A - Activate battle, (right hand), move camera right (left hand)
  • DS B - Move camera down (left hand)
  • DS X - Move camera up (left hand)
  • DS Y - Move camera left (left hand)
  • DS L - Move camera back to Lock in battle (left hand)
  • DS R - Move camera back to Lock in battle (right hand)
  • DS Start - Open pause menu

Characters[]

Main[]

  • Lock: The main and only playable character of the game.

Supporting[]

  • Emi: Lock's sister. Was sent by Lock to get help for Isaiah, but was captured and ambushed by Clockworks later on in the game, and was revealed to be a Clockwork, alongside Lock.
  • Tobias/Jacob: Jacob was an Archineer who fought in The Great War alongside Jacob, defeated Agony, then raised Lock and Emi for his own, continued Agonius' work and took the name Tobias.
  • Agonius: A great Archineer who desired to create life using Source. When the King saw the dangers of his work, he forced Agonius to halt is work or be banished. Agonius assumed the mantle of Lord Agony and created a Clockwork Army, thus beginning the Great War. He was defeated by Jacob.
  • Isaiah: A Fourth Rank Archineer from Antonia.
  • Kingdom Force: The noble defenders of the kingdom.
  • Archineers: The people who have the ability to manipulate Source.
  • Kenan: The Chief Archineer and originally fought alongside Jacob in the Great War.
  • Nomads: People who reside in the Frozen Mountains, and are led by Gentz.
  • Gentz: A Nomad who leads the Nomads in the Frozen Mountains.
  • Bluebit: A mysterious creature that originally belonged to a Seer in the Frozen Caverns.
  • Seers: Mysterious archineers who reside in caves. They also give Lock new super abilities.
  • Heathern: A experienced Archineer who serves as a minor character at the start and almost halfway of the game, but becomes more major near the end of the game.

Antagonists[]

  • Lord Agony: The main antagonist and creator of the Clockwork Army. Near the end of the game, it is revealed that Agony is Tobias, who was actually Jacob.
  • Clockworks: The villainous faction of the game.

NPCs[]

Enemies[]

The Clockworks are Lock's main enemies. There are 10 units, but they receive upgraded versions later in the game. Later on, Lock will have to defend against Kingdom Force units.

Clockworks[]

Unit Image Description
Clockwork Soldier Clockwork Soldier IdleSilver Soldier IdleElite Soldier Idle Clockwork Soldiers are the basic foot soldiers of the Clockwork Army. They use simple melee attacks and have no special abilities. They are introduced in the Tutorial, upgrade to Silver Soldiers on Day 54 and to Elite Soldiers on Day 72.
Clockwork Archer Clockwork Archer IdleSilver Archer IdleElite Archer Idle Clockwork Archers are Clockworks dressed in hoods and capes, wielding bows and arrows to attack targets from a distance, sometimes beyond the range of turrets. However, they have a weak defense. They are introduced on Day 3, upgrade to Silver Archers on Day 56 and to Elite Archers on Day 74.
Clockwork Knight Clockwork Knight IdleSilver Knight IdleElite Knight Idle Clockwork Knights carry a sledge hammer which they can use to perform a spin attack which deals massive damage to anything nearby, and have a stronger defense than Soldiers. They are introduced on Day 6, upgrade to Silver Knights on Day 58 and to Elite Knights on Day 76.
Clockwork Brute Clockwork Brute IdleSilver Brute IdleElite Brute Idle Clockwork Brutes are beefy Clockworks with a jetpack. They can charge into walls to deal high amounts of damage. They also have the strongest defense out of any enemy. They are introduced on Day 8, upgrade to Silver Brutes on Day 60 and to Elite Brutes on Day 82.
Clockwork Shielder Clockwork Shielder IdleSilver Shielder IdleElite Shielder Idle Clockwork Shielders are small Clockworks that carry large shields to distract turret fire so their allies can attack them. While their defensive power is strong, they do not attack. They are introduced on Day 14, upgrade to Silver Shielders on Day 60 and to Elite Shielders on Day 84.
Clockwork Magician Clockwork Magician IdleSilver Magician IdleElite Magician Idle Clockwork Magicians are dressed in hats and garbs, and cast elemental earth magic spells to attack their targets. Although they deal massive damage, their defense is weak. Their magic can be temporarily nullified by the Anti-Magic Field trap. They are introduced on Day 18 and upgrade to Elite Magicians on Day 88. Silver Magicians only appear when playing completed files in place of normal Magicians and in the VS mode.
Clockwork Healer Clockwork Healer IdleSilver Healer IdleElite Healer Idle Clockwork Healers can heal themselves and other Clockworks, even from a far distance. However, their powers are nullified by the Anti-Magic Field trap. They are introduced on Day 26, upgrade to Silver Healers on Day 66 and to Elite Healers on Day 90.
Clockwork Flyer Clockwork Flyer Idle

Silver Flyer IdleElite Flyer Idle

Clockwork Flyers can hover through the air, avoiding all turret fire and can destroy any trap. Although they are weak, Flak Cannons are their ultimate weakness. They are introduced on Day 32, upgrade to Silver Flyers on Day 68 and to Elite Flyers on Day 92.
Clockwork Burrower Clockwork Burrower IdleSilver Burrower IdleElite Burrower Idle Clockwork Burrowers can tunnel underground to move through enemy walls, but they have the lowest defense. Regardless, their weakness is the Deep Charge trap. They are introduced on Day 38, upgrade to Silver Burrowers on Day 64 and to Elite Burrowers on Day 86.
Clockwork Phantom Clockwork Phantom IdleSilver Phantom IdleElite Phantom Idle Clockwork Phantoms can cloak themselves, turning them invisible and making them invincible against turret fire. Revealer helpers can be used to reveal hidden Phantoms. They are introduced on Day 47, upgrade to Silver Phantoms on Day 70 and to Elite Phantoms on Day 94.

Bosses[]

Sub-bosses[]

Main bosses[]

Siege bosses[]

Maps and locations[]

Western Shore[]

Frozen Mountains[]

Antonia[]

Eastern Forest[]

Southern Swamps[]

Other[]

Walls and structures[]

Walls[]

  • 1x1 walls
  • 2x1 walls
  • 3x1 walls
  • Corner pieces
  • L-shaped corner pieces
  • Gates

Turrets[]

Traps[]

Helpers[]

Materials[]

Skills and abilites[]

General[]

Special Attacks[]

Super Attacks[]

Bonus content[]

This is a list of content that appears after completing the game.

  • As an additional challenge, all days that normal Clockworks are fought in are replaced with Silver Clockworks. For example, on Day 35, Lock will fight Silver Soldiers, Silver Archers, Silver Shielders, Silver Magicians, Silver Healers and Silver Flyers. All days that Silver Clockworks are fought in before the game is completed are replaced with Elite Clockworks. For example, on Day 65, Lock will fight Elite Soldiers, Elite Archers, Elite Shielders, Silver Flyers and Elite Burrowers.
  • When pressing L on the title screen and selecting the completed file, the player can watch the ending at any time.
  • When pressing R on the title screen and selecting the completed file, all Clockworks in normal battles are replaced with Kingdom Force. Clockworks found in the Hall of Heroes, cutscenes, Command Squads and Clockworks guarding something are replaced with multiple copies of Bluebit.
  • The Hall of Heroes becomes unlocked. Click here to find out more on how to get to it.

Official descriptions[]

5th Cell[]

Description
Lock, an aspiring Archineer embarks upon a quest to stop an invading Clockwork army led by Lord Agony. Build defenses or Battle with Lock using just the stylus;, unleashing devastating special and super attacks. Adventure through a detailed story, filled with unique characters and frentic gameplay. You have little more than a wrench, your wit and a heart to protect those you care about most.

Features
Build: Utilize 4 unique building materials, and close to 20 defensive structures to protect your objective! Use the stylus to quickly and easily drag your walls, gates, turrets, traps and other structures. Collect scrap pieces from defeated Clockworks to build new turrets with unique attack and defensive properties!

Battle: Fight scores of unique Clockwork enemies through more than 100 battles! Lock can unleash 8 different special attacks, which are controlled by engaging stylus driven mini-games. Repair your defenses with the stylus, and balance your strategy between maintaining your defenses, and taking the offensive against the invaders! Find a friend and engage in a local multiplayer battle across multiple unique battle maps, choosing your armies and sending them over to engage your opponents defenses.

Story: Join Kingdom Force and the Archineers in stopping Lord Agony and his army of Clockworks. From the central hub of Antonia, meet intriguing characters and unlock the mysteries of the previous Clockwork war. Join together with other Archineers during battle to stop the invading forces! Lock’s Quest features more than 100 story scenes, and a collection of cinematics to tell a deep and engaging story.[2]

Nintendo[]

"Face the full force of a robot invasion and defend your kingdom using both brains and brawn in Lock’s Quest for Nintendo DS."
"To save the day, you’ll have to build settlements that will stand up to the attacks of the marauding Clockwork Army, as well as prove your worth as a warrior on the battlefield."
"Lock lives with his grandfather in a seaside village and dreams of one day becoming a famous Archineer. To fulfill his ambition, he’ll have to fine-tune the skills his mysterious elder taught him and aid in his people’s battle with the Clockwork Army by building traps, walls, weapons and other defences to protect the precious artefacts housed within the kingdom."
"It’s up to you to guide him on his quest, balancing the need to create expensive towers that will stand up to stronger attacks with the important task of spreading your defensive havens far and wide. How you choose to build on the Touch Screen will dictate how the game pans out, with your decisions creating a unique game experience every time you play."
"As well as constructing safe and secure villages, you’ll take charge of Lock as he switches from Archineer to warrior and battles against the Clockwork Army on the frontline. Special moves to mow down the enemy can be activated on the Touch Screen, and once you’ve laid the robots to ruin you can salvage scrap metal and use it to make essential repairs to your constructions."
"Once you’re satisfied your Archineering skills are up to scratch, you can challenge a friend who also has a copy of the game and wage war to see how your friend’s strategy skills measure up to yours."
"Archineer the perfect strategy to save your kingdom and become both defensive mastermind and potent attacking force."
  • "Ward off invading robots by creating defense structures on 100 different map areas and step into combat to help protect what you’ve built."
  • "Use the Nintendo DS Touch Screen and stylus to build your defences and trigger special moves in combat."
  • "Test your Archineering skills against a friend in two-player battles via Multi-Card Play."[3]

Amazon[]

"The Ultimate Construction Combat! A diabolical mechanical army devastates a kingdom as village after village falls under their wrath. Only a young, brave hero, Lock, is the Kingdom’s last hope to survive the oncoming invasion. As a newly trained Archineer, Lock must utilize his skills to build customized towers, traps, walls, weapons, and other defenses in order preserve the precious source artifacts."

Critical reception[]

Lock's Quest has received critically acclaimed reviews. IGN's Mark Bozon gave it an 8.6/10. On Metacritic, it was given a score of 80, based on 32 reviews, with 25 positive and 7 mixed reviews. 1UP gave it a score of 91 out of 100, saying, "Lock's Quest succeeds as both a love letter to, and an evolution of, the tower-defense genre". Gamestyle gave it a score of 70 out of 100, saying, "Alongside the single-player campaign, there's an entertaining multi-player mode that enables two people to build armies and defences and go to war. Whilst this is only local play, it does mean that Lock's Quest makes a more worthy addition to your DS collection." It was nominated for several awards and nominations, such as "Best DS Game of 2008", "Most Discussed DS Game of 2008", "Most Shared DS Game of 2008" and "2008 Best Game No One Played".

Reviews
Release Reviewer, Publication Score Comment
Nintendo DS Mark Bozon, IGN 8.6/10 "Lock's Quest is by far one of the most original, inspired, and entertaining experiences we've had on DS this year. Everything from the unique build mode to the impressive audio/visual offering, the immersion found in cinematic intros and story-developing cut scenes throughout, and even the random tongue-in-cheek dialogue lines thrown in to remind players that this is a game, made by gamers, are very welcome. We're not going to go overboard and claim that Lock's Quest is some conquer-all, greatest game on DS (it isn't, though for a second DS title, 5th Cell has proved its place among the pocket greats already), but instead will only break it down by saying its classically inspired fun, and we loved every minute of it without exception. We could think of 100 things we'd love to see added to a future version (four player multiplayer, online play, and co-op modes at the very least), but this original IP has delivered an extremely impressive package in its first offering, and is hopefully only going to get better with future versions that we can only assume (and hope) are on the way. Any game that can be thrown in with the likes of Final Fantasy XII: Revenant Wings, Final Fantasy IV, Heroes of Mana, Rocket Slime, and Advance Wars: Days of Ruin and still feel unique and fresh among some of the top DS strategy/RPG games deserves its time in the spotlight, and Lock's Quest is exactly that. Buy it, and love it."
Nintendo DS 1UP 91/100 "Lock's Quest succeeds as both a love letter to, and an evolution of, the tower-defense genre."
Nintendo DS HellBored 91/100 "Lock’s Quest is a hugely entertaining twist on the traditional tower defence game that will keep you glued to your handheld for hours on end."
Nintendo DS Worth Playing 90/100 "Locks' Quest is the sort of game for which the DS was made. It's quick and easy to pick up and play, makes great use of the touch-screen, and is just an overall delightful game."
Nintendo DS Destructoid 90/100 "Lock's Quest is everything a portable strategy game should be. Its battles are exciting little bursts of bite-sized panic attacks, lasting only minutes at a time, but feeling much longer. Despite a few niggles, the stylus controls work pretty damn well, helped by the clean and simple methods of control used. It's just a really, really, really good portable game."
Aggregators
Compiler Platform / Score
Metacritic 80
GameRankings N/A

Sales[]

Despite the game receiving critically acclaimed reviews, Lock's Quest hasn't had a great sales record. It has sold over 80,000 units in North America, and over 10,000 units in Europe. In total, it has sold over 90,000 units.[4] Its low sales records may possibly stem from the fact that people weren't interested in the "Tower Defense" genre at the time, or there was not much media coverage of the game prior to its release.

Cultural references and influences[]

Locks Quest nintendo DS print ad NickMag dec jan 2009

2009 print ad.

  • The earliest days of the Star Wars is a notable influence in terms of characters and plot points.
    • The relationship between Lock and Lord Agony is identical to Luke Skywalker and Darth Vader.
    • The Archineers and Kingdom Force have a similar role to the Jedi.
  • There are some indirect similarites with the Clockworks to the Koopa Troop members to the Super Mario series.
    • Clockwork Brutes and their upgrades behave similarly to Chargin' Chucks and Broozers.
    • Clockwork Magicians and their upgrades look similar to and behave like Magikoopas.
    • Clockwork Burrowers and their upgrades behave similarly to Monty Moles.
    • Beast, the Clockwork Brute general, is similar to Roy Koopa.
    • Mute, the Clockwork Magician general, has an identical role to Kamek.
  • Siege Screenshot

    The 2003 Siege game

    The Siege minigames found in Antonia are reprised iterations of the Siege game, another game developed by 5th Cell.
  • Drawn to Life also has major influences on Lock's Quest.
    • Being made by the same publisher and developers, THQ and 5th Cell, Lock's Quest follows the same art styles as Drawn to Life.
    • Jowee, a character in the game, shares similarities to Lock in terms of design.
    • At Brookwood Camp, there are three graves referencing three Drawn to Life characters, which are the Mayor, Mari and Wilfre.
    • Mike, a Raposa makes a cameo appearance at Antonia West, before the final battle at Antonia Gates.
  • There is one instance that Minecraft gets a notable reference. At Iceflo Taiga, Lock punches some trees to collect firewood for his camp, which is done in a similar fashion to how characters chop down objects in the franchise.
  • Although the media was first released three years later, Lock's golden tornado whenever he uses a Super Ability looks similar to that of the Spinjitzu tornado from the LEGO Ninjago TV series.

Technical errors[]


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