Lock's Quest Wiki

Template:LocationHeader

The Nomad Settlement is the Nomads' temporary settlement. Lock is sent there to help the Nomads and Kingdom Force defend their Source Well from Clockworks.

History[]

Lock arrives at the camp to help defend the nomad's Source Well. Lock and Kingdom Force discover that the armies were being commandeered by Command Squads. After they are destroyed, Gentz reports that the Clockworks took the nomands captive. As Lock rescues them, the Clockworks have set up defensives protecting a Source Well. When Lock destroys their defensives and reclaims the Source Well, the Clockworks carve routes through the north and south. Once the incoming waves have been destroyed, Gentz gives Lock the Stone materials. After learning word that the next Clockwork waves are coming from Deception Pass, they make their way to the pass.

Days[]

DS[]

Day Image Objective(s) Enemy/boss introduced Build/battle time limit
Day 18 LQnomadsettlement18 Protect Source Well None Build and Battle: 03:00
Day 19 LQnomadsettlement19 Protect Source Well
Destroy all 12 Command Squads
Clockwork Magicians Build: 02:00
Battle: 08:00
Day 20 LQnomadsettlement20 Protect Source Well
Rescue captive nomads
None Build: 02:00
Battle: 08:00
Day 21 LQnomadsettlement21 Plant explosives on gates None Battle: 10:00
Day 22 LQnomadsettlement22 Protect Source Well
Reclaim Source Well
None Battle: 05:30
Day 23 LQnomadsettlement23 Protect Source Wells None Build and Battle: 03:00
Day 24 Protect Source Wells None Build: 02:00
Battle: 03:00

Remastered[]

Day Image Objective(s) Enemy/boss introduced Build/battle time limt
Day 12
Day 12 - Lock's Quest Remastered
Protect Source Well None Build 02:00
Battle: 03:00
Day 13
Day 13 - Lock's Quest Remastered
Protect Source Well
Destroy all 12 Command Squads
Clockwork Magicians Build: 02:00
Battle: 08:00
Day 14
Day 14 - Lock's Quest Remastered
Protect Source Well
Rescue captive nomads
None Build: 02:00
Battle: 08:00
Day 15
Day 15 - Lock's Quest Remastered
Plant explosives on gates None Battle: 10:00
Day 16
Day 16 - Lock's Quest Remastered
Protect Source Well
Reclaim Source Well
None Battle: 05:30
Day 17
Day 17 - Lock's Quest Remastered
Protect Source Wells None Build and Battle: 03:00
Day 18
Day 18 - Lock's Quest Remastered
Protect Source Wells None Build: 02:00
Battle: 03:00

Bosses[]

Unlockable structures[]

Music[]

  • Knights
  • Build Theme 1/2/3
  • The First Battle
  • The Third Battle
  • The Fourth Battle
  • Battle 5/The Fifth Battle
  • The Sixth Battle
  • Battle 7/The Seventh Battle
  • Excited
  • Cave

Names in other languages[]


This section is a stub. You can help Lock's Quest Wiki by expanding it.

Trivia[]

  • In terms of days, Nomad Settlement is the second longest world in the game, having 7 days total, tying with The Fallen Crypt and Ironfist Quarry (DS version only). However, in terms of length, Nomad Settlement is the longest world in the game, mainly due to the time limits and different objectives Lock needs to tackle. In total, this battlemap takes a maximum of 54 and a half minutes to complete.