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The Nomad Settlement is the Nomads' temporary settlement. Lock is sent there to help the Nomads and Kingdom Force defend their Source Well from Clockworks.
History[]
Lock arrives at the camp to help defend the nomad's Source Well. Lock and Kingdom Force discover that the armies were being commandeered by Command Squads. After they are destroyed, Gentz reports that the Clockworks took the nomands captive. As Lock rescues them, the Clockworks have set up defensives protecting a Source Well. When Lock destroys their defensives and reclaims the Source Well, the Clockworks carve routes through the north and south. Once the incoming waves have been destroyed, Gentz gives Lock the Stone materials. After learning word that the next Clockwork waves are coming from Deception Pass, they make their way to the pass.
Days[]
DS[]
Day | Image | Objective(s) | Enemy/boss introduced | Build/battle time limit |
---|---|---|---|---|
Day 18 | Protect Source Well | None | Build and Battle: 03:00 | |
Day 19 | Protect Source Well Destroy all 12 Command Squads |
Clockwork Magicians | Build: 02:00 Battle: 08:00 | |
Day 20 | Protect Source Well Rescue captive nomads |
None | Build: 02:00 Battle: 08:00 | |
Day 21 | Plant explosives on gates | None | Battle: 10:00 | |
Day 22 | Protect Source Well Reclaim Source Well |
None | Battle: 05:30 | |
Day 23 | Protect Source Wells | None | Build and Battle: 03:00 | |
Day 24 | Protect Source Wells | None | Build: 02:00 Battle: 03:00 |
Remastered[]
Day | Image | Objective(s) | Enemy/boss introduced | Build/battle time limt |
---|---|---|---|---|
Day 12 | Protect Source Well | None | Build 02:00 Battle: 03:00 | |
Day 13 | Protect Source Well Destroy all 12 Command Squads |
Clockwork Magicians | Build: 02:00 Battle: 08:00 | |
Day 14 | Protect Source Well Rescue captive nomads |
None | Build: 02:00 Battle: 08:00 | |
Day 15 | Plant explosives on gates | None | Battle: 10:00 | |
Day 16 | Protect Source Well Reclaim Source Well |
None | Battle: 05:30 | |
Day 17 | Protect Source Wells | None | Build and Battle: 03:00 | |
Day 18 | Protect Source Wells | None | Build: 02:00 Battle: 03:00 |
Bosses[]
- Command Squads (Clockwork Soldiers, Clockwork Archers, Clockwork Knights, Clockwork Brutes and a Clockwork Shielder)
Unlockable structures[]
- Anti-Magic Fields
- Freeze Snares
- Stone materials
Music[]
- Knights
- Build Theme 1/2/3
- The First Battle
- The Third Battle
- The Fourth Battle
- Battle 5/The Fifth Battle
- The Sixth Battle
- Battle 7/The Seventh Battle
- Excited
- Cave
Names in other languages[]
Trivia[]
- In terms of days, Nomad Settlement is the second longest world in the game, having 7 days total, tying with The Fallen Crypt and Ironfist Quarry (DS version only). However, in terms of length, Nomad Settlement is the longest world in the game, mainly due to the time limits and different objectives Lock needs to tackle. In total, this battlemap takes a maximum of 54 and a half minutes to complete.