Turrets are structures that shoot cannonballs or bombs at enemies, damaging or afflicting status effects on them from a distance. A turret's defense depends on the material it is built on and Fortification, or the number of walls connected to it.
Types[]
Image | Turret name | Damage | Speed | Range | Cost | Unlocked on | Archineer Hall description | Effect |
---|---|---|---|---|---|---|---|---|
Basic Turret | 4 | 6 | 9 | 650 (Wood) 725 (Stone) 800 (Metal) 875 (Spiked) |
Tutorial (All versions) | This simple tower quickly fires shots at nearby enemies one at a time. These work well against single targets, but can be overrun by large groups. | None. | |
Goo Launcher | 0 | 4 | 10 | 900 (Wood) 975 (Stone) 1050 (Metal) 1125 (Spiked) |
Days 2-5 (DS) Day 4 (Remastered) |
This tower expels sticky globs that slow the advance of enemy units. This gives an archineer's other turrets more time to destroy their targets. | Slows down enemies. Effect is boosted by a Effect Helper. | |
Burning Splash | 5 | 4 | 7 | 1150 (Wood) 1225 (Stone) 1300 (Metal) 1375 (Spiked) |
Days 11-14 (DS) Day 10 (Remastered) |
This tower fires explosive shots that hit every enemy in an area. These do less damage than Basic Turrets but can destroy many enemies at once. | None. | |
Acid Bomb | 4 | 6 | 9 | 1200 (Wood) 1275 (Stone) 1350 (Metal) 1425 (Spiked) |
Day 26 or Day 27 (DS) Day 20 (Remastered) |
This tower shoots balls of acid that splash nearby clockworks, dissolving them. The damage is gradual over time, but it will eat through the toughest armor. | Shoots acid at nearby enemies, gradually damaging them over time. Effect is boosted by a Effect Helper. | |
Flak Cannon | 4 | 6 | 8 | 1000 (Wood) 1075 (Stone) 1150 (Metal) 1225 (Spiked) |
Day 32 (DS) Day 25 (Remastered) |
This tower fires deadly clouds of shrapnel in the air, damaging Clockwork Flyers. Unfortunately, these have no effect on ground-based units. | Anti-Air (hidden effect) | |
Gungnir | 10 | 5 | 9 | 1400 (Wood) 1475 (Stone) 1550 (Metal) 1625 (Spiked) |
Days 90-93 (DS) Day 66 (Remastered) |
This is a long-range high-poweredturret still being developed. Though expensive, it improves on the Basic Turret virtually in every way. | None. |
Archineer Hall books[]
Big Book of Turrets[]
Chapter 1: Turret Basics
Choosing which turret to place is key to an archineer's victory. Basic Turrets work best in groups. A single turret is easily overrun. Goo Launchers work well along with other turrets but do very litte by themselves. Acid Bombs are very effective, but placing many each other is a waste. Combine different turrets together for the best results!